Showing posts with label Kevin Thorn. Show all posts
Showing posts with label Kevin Thorn. Show all posts

Thursday, 3 November 2011

Designboarding: Leveraging good treatment for your content - Jane Bozarth, Kevin Thorn

From Evernote:

Designboarding: Leveraging good treatment for your content - Jane Bozarth, Kevin Thorn

 Www.diigo.com/user/jbo27712/thorn. Links to all the slides and examples within this session. 

 

What do you do when you have no budget, few resources and you are aof one. (or at least small)

 

How bad can elearning be?

  • Clipart that has nothing to do to with the topic
  • Too many words
  • Narrator reading every word on the screen 
  • Text place that reads like a book
  • Courses that take hours and hours to get through

 REMEMBER Classroom training can be just as bad

 

Think about transforming learning. Not converting learning.  

 

A. Pintura Art Detective. Example of learning with context. 

 

You don't need an army of artists and developers. Think more and only about the learner's experience. Think of something better to do with the content. Bullet points can be turned into a situation. The info on the text can be introduce with links, pop up, images, etc. 

 

Use more links (images, icons, popups) that allow the users to explore the content as they wish to. Some can be push, but much can be their choice to explore as much or as little as they may need.   Or the more they explore they more they will be able to apply the information, better answer/solve a solution. 

 

Look to Kevin Thorn's Turf Wars

http://elearning-examples.s3.amazonaws.com/MissionTurfgrass/player.html  

 

  • Context
  • Engaging
  • Challenge
  • Narrative 
  • Characters

Where can you find narratives?

    

Listen to the stories that SME's are coming in with

Ask for the top 5 questions

Ask how users handle it

Look where mistakes did go wrong

Look to real world news stories 

 

Listen for keywords that the SMEs are using 

 

Beware of your audience though. Don't go too cute if your audience is not appropriate for the audience. Make sure your narrative works with the group. 

 

Examples of engagement using the scenario of election procure changes   

  • Allow them to make mistakes
  • Follow the process through
  • Headlines from failures
  • Managing a situation vs not

  Take a chance by asking a end user what experience they may want to go through. 

 

We must look outside our "worlds" for inspiration. Sharing our stories often inspire others.  

 

Map out the experience. If you are designing for yourself how would you like it delivered. 

 

Take images out and focus on the story or treatment.  Get approval on the content and then put the images in. Elearning development tools last.      

Thursday, 12 March 2009

Graphich Symbols: The 5th Language - Kevin Thorne

5 Languages
  • spoken - may be fluent in more than one
  • written - symbolic form of our spoken language
  • mathematics -symbols for concepts and data
  • body - language of expression
  • symbols

Examples: nike swish, windows flag, facebook "f", target brand, golden arches

Symbol tips to get what is in your head, out in to graphics, into your course

How do we take thousands of years of communicating graphically into e-learning? World's most well know symbol - the olive branch.

Ancient Egyptians entire language was all symbols. Mayan symbols thousands of years ago look extremely similar to iphone app icons....hmmmmmm.

Native Indians created some symbols, but added some motion into their "pictures".

Sequential art - comics, Will Eisner PS monthly - 1951 The Preventative Maintenance Monthly. Taught driving safe but in "comics". "A graphic medium in which images are utilized in order to convey a sequential narrative."

The picture does not need to be professionally drawn, it just needs to convey the message. Put the "x" in the upper right corner to exit, we all already know that.

Shem says I'll give you 2 pigs to Thor for 5 jars of olives. They agreed, left, came back and forgot the deal. So they drew pictures of what they wanted to trade. But 1 pig equalling 50 beans was too much to draw. Drew 50 beans = 1 pig. But then Bubba came and wanted to trade a goat. But Bubba couldn't draw a goat. So they then created words 4 goats = 7 Jars of olives.

NOW...instead work backwards. Think of the words you want to convey, draw them as written language, convert to symbols.

Thinking of a clown:

  • big nose
  • big shoes
  • poofy hair
  • flower
  • hat
  • gloves
  • big clothes
  • make up
  • tie

Can all be drawn with simple shapes. You can do it all yourself. Entire course hand drawn, hand written and the result was the same as an expensive coures.

Dan Roam - The back of the napkin. Any problem can be made clearer with a picture, and any picture can be made using the same simple steps.

Think of a cash register....you'll first think of an old time 1930's cash registered. Still a recongizeable symbol.

Squares, rectangles, lines, dots (triangles too) are all you need.

Simple frame - square inside a square, triangle at top

Again - square inside a square, half moon resting on top to the left, 2 lines up from the half moon, two dots on the right side of the "frame" - becomes a tv.

This is showing and sharing of symbol libraries. Complete library of basic shapes. Reusing over and over in slightly different configurations. Break apart the symbol in to basic shapes you can then create other symbols quicker and easily.

An object is first a shape. That shape occupies a space. That space defines the object. An object is a shape that occupies a space.

We can then stretch, squeeze, squash and squish basic shapes.

Like the 4 stage engine:

Intake - Consult, brainstorm, plan, team

Compression - Development, reviews, translate, edit

Ignite - launch involve engage market

Exhaust - measure, report, review, analyze