Wednesday, 2 November 2011

#devlearn How experimental, social, and on-demand learning trends impact your design

Reuben Tozman and Aaron Silvers

Notes taken during session.

Experiential learning.

on-demand learning 

Social learning

 

A grok - comprehend and understand

Inquire

Design

 

 

 

Assumptions

  • All objects are identifiable
  • The cloud is a single system, connecting what we all know
  • We want to and will share information

Quality of learning

  • Knowing that one can improve
  • Joy and surprised is involved
  • Want to connect with others

Not only creating a separate experience but often just changing or augmenting the current experience. 

 

What is one experience you wre invovled I that changed you, influence you, and makes you do different today. 

 

What does a successful learning experience look like

  • Motivation
  • You do something differently
  • More comfortable
  • Ability to do a new task
  • Awareness (ambient as well)
  • Joyful feeling
  • Sharing about the learning and the experience (thoughts and emotions)

This list is not something that is easily measurable. 

 

Think about the last Elearning project you had. And what performance outcomes were attached to it. 

 

Learning in demand

  • Learners don't know what they don't know
  • Some blend needs to be in there
  • There are increased catalogs
  • Some is delneded on the quality of it

No objectives. Only your objectives as a learner 

It doesn't necessary need to be "pretty". Maybe we should focus on context not what it looks like.  

  •  

Giving a standard and then being able to let the user interact and explore or tweak. 

 

Social learning  

Social learning has been around forever

Just getting a toll to do it will not make people start using it

Sometimes talking the word social out and collaborative in sometimes takes the fear put of it. (right or wrong) 

 

Social learning design 

  • You might want to point the learner to a menu of things that they can look up, or people they can talk to. 

Design considerations

 

  1. Thing beyond the one instance or situation. Think about ways that the information can be used later on in pieces. 
  2. Pieces of content withing a course can be indexed separately and found when needed. Let The learner Get acces beyond the "path" you have designed it for them. 
  3. Let the web understand your content. Don't be stuck into your LMS.  (when your LMS dies or you want to move passed it you will be stuck).   

Sent from my iPad

1 comments:

lillianr collins said...

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